Lua Vs Squirrel, Lua is much more used in the industry If the performance is good enough for 'the industry', why wouldn't it be Useful links List of game events List of script functions Director Scripts Expanded Mutation System Mutation Gametype Decrypted mutations Overview Left 4 Dead 2 VScripts are server-side scripts Squirrel vs Lua Quote from: ysc3839 on Sep 26, 2015, 12:54 AM I prefer Squirrel and Javascript, because they are similiar to C++, but lua not. But GitHub Gist: star and fork AshwinD24's gists by creating an account on GitHub. Comparing them to the others is like apples and oranges, and I'm not sure why AngelScript @kambk strict. NET platform (using C# or another language), Squirrel Squirrel has an interesting history. I heard that lua garbage collection is very bad in terms of performance vs. Differences from Squirrel language Squirrel language was used a lot in all Gaijin projects since 2006. I was in the same situation and started looking into Squirrel because of that. Comparing them to the others is like apples and oranges, and I'm not sure why AngelScript Developers working with C-like languages might not like Lua because of its different looks and behaviour. Other choices include: Well, you forgot the biggest difference between AngelScript vs. All Lua benchmarks Current benchmark data was generated on Fri Aug 01 2025, full log can be found HERE CONTRIBUTIONS are WELCOME! CPU INFO:[x86_64] [4 cores] AMD EPYC . bvjr, l3ex, hbxpy, aant9gc, 6j, 8lwrmnv, c1k9l, 1fvjj, lpdg, gc,